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how do we get it on nintendo, xbox, or Playstation?

That would be something, but this is only a jam game!

wondering, did bullet train have inspiration to Enter the Gungeon beacuse it would have been cool if the player could dogde roll  instead of dashing, maybe in bullet train 3

can't say it did.

congrats on most modes. 

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Whilst an overall decent experience, the game was extremely frustrating and not because of the difficulty (Which i don't mind), but by the randomness of it all. During the last level i legit killed myself 30 times or so to have a chance of having a roster in which the game was possible.

I assume the game would be more plausible with controller as opposed to keyboard.


Another critique i had was less obvious but when i try-harded the game to finish it, (i had 50+ attempts on 3 levels i think), Well it's hard to always remember some of the conditions that occur (The Retaliation and Zero gravity have no visual change to them, making me lose a couple of runs to it.). I'd advise some kind of icons in the upper corner perhaps? To remind the player of the current modifier?

Another critique would be the one-hit kill. I don't mind the game being hard. I do mind that when I'm going at mach 10 because i used a fully charged shot for propulsion, i would prefer if grazing a spike or an enemy wasn't such an unforgiving experience. Death is extremely punishing in this game because you need to re roll all conditions. I can propose two solutions. 1 would be to allow one mistake (So you become invincible for a short while after getting your first hit, and next hit you die), OR you could make is so that dying doesn't cause the conditions to change. You could make it so the conditions change only if the player clicks on X button. That would also allow me to reroll easier instead of non-stop seppuku for 5 mins, needing to wait AGES during the loading screen. You could fuse both ideas into maybe the first death just resets you back to the beginning.


At the end of the day, it was a cute little game with a fun gimmick. It has its flaws so i won't recommend it to anyone. 

6/10

Idk if you plan on making more games in the future but if you do i can go more in-depth to try and provide adequate criticism.

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Thanks for the lengthy feedback. It is important to understand fully the crunch that any developer or team goes through during the duration of a game jam -- even though this was 20 days, we really didn't have a ton of time to make a good solution to frustration, especially as deep rooted a problem as it is.

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Yes I understand the time crunch!

Perhaps next time you could try and fix these kind of issues early on? I mean even before all of art and sounds were made. Like very early into development!

I'd also advise having beta testers. It really does help understand how the average player will react to certain things.

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Agreed! We didn't realize they were problems, at the time. The gameplay loop was finished late into development because we, possibly foolishly, were making art and game mechanics at the same time. I coded all of the modes before implementing the restarting of levels.

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You still did a very good job. I congratulate all members of your team!

But yes. Next game jam you make, you should make the gameplay fun first before the graphics! I can enjoy a funny ugly game, but not a beautiful frustrating one ya get me?

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The problem was more that we thought it was fun, but now that I've played it a few times through, a few modes should be removed/heavily changed.

Hello, the downloaded version has my dualsense in constant vibration mode

Try out the web version, because the windows build crashes anyways. I'm not sure why your rumble would be active because we never implemented it at all.

Awesome work! Everything in this came together super well. The pixel art is excellent -- the sel-out and aliased sprites look amazing against the backgrounds. The music is great. Super catchy tunes. The gameplay was challenging but really well-balanced. Every level beaten felt like a hard-earned victory. My only feedback would be that the jetpack mode felt too hard. I only managed to beat one level using it and it was just because it was balanced out with zero-G. I thought the floor-is-lava mode was also too difficult, but then I managed to get my win on level 12 with it active, so I think that one's probably good. Anyway, really loved this. Great work to everyone who put it together!

Thank you so much! I'm glad you enjoyed. I definitely have modes I don't like either, for instance, I really dislike retaliation mode and recoil mode.

I love the art so much I'm going to die! Also, the concept is super cool and very well executed. I love the variety of twists and how multiple twists can play off each other to be rage-inducing (but in a fun way!). The music ties everything together so well, too! This is an excellent game by real people, not actors!

Thank you 🤖

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This game is amazing holy... everyone did a great job, congrats! its beautiful and charming, it sounds great, and is quite challenging, it would be pretty fun to watch someone good play it, maybe speedrun it.
Hope dunkey plays it, you should be showcased you've earned it!

Thank you!

Aw man the build is giving me a crash, so I can't play.... , But from the art it looks like a good game.

Play the web version!

It doesn't work.


 

I don't know then... Try a different browser maybe?

Really cool! Feels really rewarding when you nail the controls you've been dealt and pass a level after much failing. lol, i like it! good luck :B

cool. i gave up on lvl 12. phew! and Retaliation mode. arrrg :0

Aww, you should have kept going! You were so close to getting the ending!

You made it farther than most though, great job! And thanks for playing! :D

yay, saw it on dunkey's video. congrats :B

Thanks! :DDD

Ooooh I've been waiting for this!!

this is awesome!!!! I love the particles!!

Thanks! :D

you're welcome! :D

This is so good oh my word

Glad you enjoyed, my good man.

is there a 32bit version of this?

Just the "NES" version!